Unity Humanoid β FBX Animation Exporter
A downloadable tool
πΉ Description
Unityβs Humanoid animation system uses procedural muscle data that cannot be exported or edited outside Unity.
Unity Humanoid β FBX Animation Exporter solves this by evaluating, baking, and exporting those animations as real skeletal motion in FBX format — allowing you to open, edit, polish, and reuse them in Blender, or any other DCC .
This tool is designed for game developers and animators who need full control over their animation data.
πΉ Features
β Supports Humanoid and Generic rigs
β Bakes Mecanim muscle animation into real bone transforms
β Exports Blender-compatible FBX files
β Batch export support
β No setup — just drop the script into your project
β Lightweight (single .cs file)
β Works with any Unity project
πΉ Use Cases
β’ Edit Unity animations in Blender or Maya
β’ Polish store-bought animations
β’ Convert animations for Unreal or Godot
β’ Recover animation data from Unity projects
β’ Modding and animation remixing
β’ Animation cleanup, retiming, and stylization
πΉ What This Tool Does
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Evaluates Unity Humanoid or Generic animation clips on a character
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Bakes the result into per-bone transform animation
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Exports the baked animation as an FBX file
Result: fully editable skeletal animation usable outside Unity.
πΉ Limitations
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Does not export skinned mesh (use original character FBX for that)
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Root motion is baked into the skeleton
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Facial blendshapes are not supported
πΉ License
You may use this tool in personal or commercial projects.
You may not redistribute or resell the script itself.
πΉ Support
If you encounter issues or have feature requests, leave a comment on the page.
π Thanks for supporting indie tools!
Purchase
In order to download this tool you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

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